Generalidades

Trapped In The Omniverse: The Infinite Confluence — Development Update & Playable Demo Now Live

 The universe is not as stable as we once believed.

+馃殌 THE DEMO IS OUT NOW ON STEAM Play it today and enter a universe that doesn’t want you to escape.

馃敟 FULL GAME RELEASE: APRIL 14 馃敟 Wishlist it, play the demo, and prepare to be trapped.

馃憠 STEAM PAGE https://store.steampowered.com/app/3223650/Trapped_In_The_Omniverse/

⚔️ PRESS KIT https://marianomiguel.itch.io/press-kit-trapped-in-the-omniverse

After months of intense development, experimentation, testing, redesigning systems, and pushing creative boundaries, I’m excited to officially share a major milestone: 

the playable demo of Trapped In The Omniverse: The Infinite Confluence is now live.



For those discovering the project for the first time, this game is a fast-paced sci-fi FPS set inside a collapsing multiversal structure where realities intersect, conflict, and merge into unstable environments. Each zone is designed to feel like a fragment of a broken cosmos — technologically advanced yet decaying, mysterious yet hostile.


What Makes This Project Different

This is not just another shooter. The design philosophy behind Trapped In The Omniverse focuses on three core pillars:

• Dynamic Systems Over Scripted Moments
Enemies and entities are driven by behavioral logic rather than simple triggers. This creates unpredictable encounters and emergent gameplay situations.

• Worldbuilding Through Environment
Lore is embedded directly into locations, structures, machines, and anomalies rather than relying only on dialogue or cutscenes.

• Experimental Sci-Fi Tone
Instead of traditional military sci-fi, the atmosphere leans toward surreal technological decay, cosmic instability, and philosophical undertones about existence, reality, and dimensional collapse.






About the Demo

The demo is not a vertical slice or cinematic preview — it’s an actual playable portion of the game designed to:

  • Test mechanics with real players

  • Measure performance across hardware

  • Gather feedback on combat feel and pacing

  • Evaluate player curiosity and exploration behavior

Every download helps refine the project.


Why This Stage Matters

Launching a demo is one of the most important steps in indie development. It’s the moment when a project stops being an internal vision and starts becoming a shared experience.

Seeing players step into this world for the first time is both exciting and invaluable. Feedback, reactions, and discoveries from players directly shape future improvements.


What Comes Next

Development continues actively. Upcoming focuses include:

  • Expanding environments and biomes

  • Adding new enemy archetypes

  • Enhancing AI behavior systems

  • Refining weapon feedback and combat impact

  • Deepening narrative layers across zones

This is only the beginning of the convergence.

If You Want to Support the Project

The best ways to help right now are:

  • Playing the demo

  • Sharing the game page

  • Adding it to your wishlist

  • Talking about it with other players

Organic discovery is what allows independent games to grow.



Thank you for being part of this journey through the collapsing Omniverse.