The universe is not as stable as we once believed.
+🚀 THE DEMO IS OUT NOW ON STEAM Play it today and enter a universe that doesn’t want you to escape.
🔥 FULL GAME RELEASE: APRIL 14 🔥 Wishlist it, play the demo, and
prepare to be trapped.
👉 STEAM PAGE https://store.steampowered.com/app/3223650/Trapped_In_The_Omniverse/
⚔️ PRESS KIT https://marianomiguel.itch.io/press-kit-trapped-in-the-omniverse
After months of intense development, experimentation, testing, redesigning systems, and pushing creative boundaries, I’m excited to officially share a major milestone:
the playable demo of Trapped In The Omniverse: The Infinite Confluence is now live.
For those discovering the project for the first time, this game is a fast-paced sci-fi FPS set inside a collapsing multiversal structure where realities intersect, conflict, and merge into unstable environments. Each zone is designed to feel like a fragment of a broken cosmos — technologically advanced yet decaying, mysterious yet hostile.
What Makes This Project Different
This is not just another shooter. The design philosophy behind Trapped In The Omniverse focuses on three core pillars:
• Dynamic Systems Over Scripted Moments
Enemies and entities are driven by behavioral logic rather than simple triggers. This creates unpredictable encounters and emergent gameplay situations.
• Worldbuilding Through Environment
Lore is embedded directly into locations, structures, machines, and anomalies rather than relying only on dialogue or cutscenes.
• Experimental Sci-Fi Tone
Instead of traditional military sci-fi, the atmosphere leans toward surreal technological decay, cosmic instability, and philosophical undertones about existence, reality, and dimensional collapse.
This is not just another shooter. The design philosophy behind Trapped In The Omniverse focuses on three core pillars:
• Dynamic Systems Over Scripted Moments
Enemies and entities are driven by behavioral logic rather than simple triggers. This creates unpredictable encounters and emergent gameplay situations.
• Worldbuilding Through Environment
Lore is embedded directly into locations, structures, machines, and anomalies rather than relying only on dialogue or cutscenes.
• Experimental Sci-Fi Tone
Instead of traditional military sci-fi, the atmosphere leans toward surreal technological decay, cosmic instability, and philosophical undertones about existence, reality, and dimensional collapse.
About the Demo
The demo is not a vertical slice or cinematic preview — it’s an actual playable portion of the game designed to:
Test mechanics with real players
Measure performance across hardware
Gather feedback on combat feel and pacing
Evaluate player curiosity and exploration behavior
Every download helps refine the project.
Why This Stage Matters
Launching a demo is one of the most important steps in indie development. It’s the moment when a project stops being an internal vision and starts becoming a shared experience.
Seeing players step into this world for the first time is both exciting and invaluable. Feedback, reactions, and discoveries from players directly shape future improvements.
What Comes Next
Development continues actively. Upcoming focuses include:
Expanding environments and biomes
Adding new enemy archetypes
Enhancing AI behavior systems
Refining weapon feedback and combat impact
Deepening narrative layers across zones
This is only the beginning of the convergence.
If You Want to Support the Project
The best ways to help right now are:
Playing the demo
Sharing the game page
Adding it to your wishlist
Talking about it with other players
Organic discovery is what allows independent games to grow.
Thank you for being part of this journey through the collapsing Omniverse.











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